The Ice Wall
Nobody gets through. Two Freeze, a Magic Shield, some Fog and a swamp: their attack runs out of breath before it arrives.
Same board. Same pieces. But each player hides five spells.
The proof: your pawn can step back.that empty square was a trap.their queen just froze.your rook just jumped a pawn.a bomb is counting down to zero.
Available on the App Store and Google Play.
Free, optional in-app purchases.
For fifteen centuries, chess was played in silence. People recited openings. They bowed to those who had read everything.
Then five cards landed on the table.
CheckMess is a chess game with spells, available on iPhone and Android: the rules of chess, five hidden cards per player, and you win by taking the king. If you know how a knight moves, you’ve done the hard part.
Before the game, build your hand: five cards out of fifteen spells. Your opponent will never see it.
On your turn, cast at most one spell, then make your move. Freeze a piece, trap a square, send a rook over a pawn. They see your pieces. They don’t see your hand.
Kings don’t get mated here. They fall. No check to escape: the game ends when a king is taken.
The rule that changes everything. On a turn when you cast a spell, you can’t take the king. One exception: a Time Bomb can destroy it when it explodes.
Twenty-seven seconds, five turns. A bishop taking off with JumPack, a Time Bomb counting down to zero, a Magic Shield, a Freeze dispelled at once… then a king falls.
Turn the sound up: the music and sound effects come straight from the game.
That empty square was a trap. The first piece that stops on it gets stuck. Even yours.
Tick. Tock. Boom. A visible bomb, two turns to react. Who dares to stay on that square?
No square is innocent anymore. A swamp, a tornado, a frozen piece: you read the position differently.
Vanilla versus Chocolate. Same game, another army, another arena. For once, black isn’t scary.Your friend read thirty chess books. None of them mention Tornado. Tap a card to read its sheet, exactly as it appears in the game.
Freeze their best piece. Or save yours.
The pawn that wanted to be a queen. Right now.
The square is empty. Or is it?
A tornado on the board. Good luck predicting it.
Bite. Step forward. Regret it.
Your rook just learned to fly.
The fog hides nothing. It disarms everything.
A swamp right in the middle of their path.
The pawn that steps off the straight line.
The pawn blocking your way just stepped back.
Swap places. Swap roles.
In chess, a pawn never steps back. Here, it does.
You froze my rook? Not anymore.
Safe from magic. Not from pieces.
Tick. Tock. Boom.
Freeze, Potion, Trap, Tornado and Apple are free. The other ten unlock with Mana, earned by playing or bought.
Fifteen spells today. Others are waiting for their moment: we’ll reveal the full spellbook season by season. What you master now, your opponents will discover later.
Fifteen spells, 11,628 possible hands. Only one is truly yours. Show me your deck and I’ll tell you who you are.
Nobody gets through. Two Freeze, a Magic Shield, some Fog and a swamp: their attack runs out of breath before it arrives.
They’ll never know where it’s safe to step. Two Trap, a Tornado, an Apple to lure them in, a Time Bomb to finish.
Their king won’t have time to breathe. Pawns that race ahead, a rook that flies, two pieces that trade places.
You lose, you change a card, you come back. The perfect deck doesn’t exist: that’s exactly why you’ll keep looking for it.
Twenty-one illustrated arenas surround the board. In solo, yours surrounds the whole board. Online, each side carries its player’s arena, and whoever leads in captures spreads theirs around the whole board.

Six arenas are free, marked with a star. The others unlock with Mana.
Six piece families, each with a light side and a dark side. With white, you play your family’s light side; with black, its dark side. Your opponent sees your pieces, and you see theirs.
Arcane Guardians Dawn and Eclipse. Enchanted armor, free from your very first game.
Sweet Treats Vanilla and Chocolate. Play with desserts. Win like a tyrant.
Realms of Iron Azure Guard and Ember Clan. Steel against black iron.
Ether Shards Celestial and Abyssal. Pearl against obsidian.
Pantheon Solar and Nocturne. Figurines worthy of a museum.
Legends Dawn Clan and Shadow Clan. Goblins and orcs, because why not.One search, and every duel counts toward your CheckMess Elo rating.
Add your friends, see who’s online, chat and invite them to play. Or share a private duel code.
It reaches you even mid-game. “OK, after this game”: your friend joins you right after, and you both get twenty seconds to pick your decks.
History, stats and replays: watch again the spell that changed everything.
Messaging with clear rules, blocking and reporting.
Five levels, from Discovery to Expert, to break in a deck before taking it online.
Learn every spell move by move, on the board. Your opponent will teach you the rest.
No spells, three levels. To catch your breath between duels.
Choose “Play without an account”: solo and lessons are open. A free account, with email, Google or Apple, unlocks online play, friends, the shop and Mana.
We know. We touched your game. The most beautiful, the noblest. We added tornadoes, swamps, a bomb and a pawn that steps back.
Rest assured: the knight still jumps in an L. Castling is there. So is en passant. Your forks, your pins, your sacrifices still work. Your chess knowledge pays off every turn. It just isn’t enough anymore.
A quick reminder: in the late fifteenth century, the queen, which could only move one square diagonally, became the most powerful piece on the board. People called it “mad queen chess”. Some cried scandal. Today, nobody can imagine playing without her.
We’re not asking you to love CheckMess. We’re asking for one game. Just one. Our money’s on the rematch.
With all due respect, and five cards up our sleeve,
The CheckMess team
Here, you can’t buy a stronger spell: you play it better. Freeze freezes just as hard in your hands as in theirs.
You earn Mana by playing with an account, plus a daily bonus. You can also buy it. Some spells, arenas and piece families unlock with Mana, which can never be exchanged for money.
Free, optional in-app purchases.
Yes. The board, the pieces and their moves are those of chess, including castling, en passant and promotion. Each player adds five spell cards, and you win by taking the king.
By taking the enemy king: there’s no check to escape. On a turn when you cast a spell, you can’t take the king. A Time Bomb, however, can destroy it when it explodes.
One at most, always before your move. A played card recharges over the turns, and every capture earns you a recharge.
Not for solo play and lessons: choose “Play without an account”. Online play, friends, the shop and Mana need a free account, with email, Google or Apple. You can delete it at any time from My profile.
Yes, with optional in-app purchases. Five spells, six arenas and the Arcane Guardians family are free. The rest unlocks with Mana, earned by playing or bought.
Yes. The spellbook will be revealed season by season: new spells will join today’s fifteen.
The game is available on the App Store for iPhone and on Google Play for Android, in English, French and Spanish.
Everything is explained in the game privacy policy. You can export your data from My profile.
Players, creators, press or partners: the team reads every message.